﻿using UnityEngine;
using System.Collections;

public class Start : MonoBehaviour
{
	// public Transform serverSpawnPoint;
	// public Transform clientSpawnPoint;
	// public Transform ballSpawnPoint;
	// 
	// public GameObject paddle;
	// public GameObject ball;
	// 
	// private string gameTypeName = "MURRRRRRRica";
	// private string gameName = "Pong Game";
	// private HostData[] hostData = null;
	
	void OnGUI()
	{
		if (GUI.Button(new Rect(Screen.width / 2 - 100, Screen.height / 2 + 300, 200, 50), "Start Game")) 
		{
			Debug.Log("Button hit!");
			Application.LoadLevel("Main");
		}
	}
}